Merge pull request '2508/FindDiagonalOrder' (#2) from 2508/FindDiagonalOrder into main
Reviewed-on: #2
This commit is contained in:
24
202508/498 FindDiagonalOrder/C#/C#.sln
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24
202508/498 FindDiagonalOrder/C#/C#.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.2.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FindDiagonalOrder", "FindDiagonalOrder.csproj", "{B3151728-C057-4305-DD4C-9A2AFBFC189A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B3151728-C057-4305-DD4C-9A2AFBFC189A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B3151728-C057-4305-DD4C-9A2AFBFC189A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B3151728-C057-4305-DD4C-9A2AFBFC189A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B3151728-C057-4305-DD4C-9A2AFBFC189A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DB56539A-6F32-4D28-B91F-BB1DCF46F4D0}
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EndGlobalSection
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EndGlobal
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10
202508/498 FindDiagonalOrder/C#/FindDiagonalOrder.csproj
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10
202508/498 FindDiagonalOrder/C#/FindDiagonalOrder.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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61
202508/498 FindDiagonalOrder/C#/Program.cs
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61
202508/498 FindDiagonalOrder/C#/Program.cs
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public class Solution {
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public int[] FindDiagonalOrder(int[][] mat)
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{
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if (mat == null || mat.Length == 0 || mat[0].Length == 0)
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{
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return new int[0];
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}
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var m = mat.Length;
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var n = mat[0].Length;
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var diagonals = new Dictionary<int, List<int>>();
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for (var i = 0; i < m; i++)
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{
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for (var j = 0; j < n; j++)
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{
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int diagonalIndex = i + j;
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if (!diagonals.ContainsKey(diagonalIndex))
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{
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diagonals[diagonalIndex] = new List<int>();
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}
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diagonals[diagonalIndex].Add(mat[i][j]);
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}
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}
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var result = new List<int>();
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foreach (var key in diagonals.Keys)
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{
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var diagonal = diagonals[key];
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if (key % 2 == 0)
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{
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result.AddRange(diagonal);
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}
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else
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{
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diagonal.Reverse();
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result.AddRange(diagonal);
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}
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}
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return result.ToArray();
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}
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}
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class Program
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{
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static void Main()
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{
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var Solution = new Solution();
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int[][] mat1 = new int[][]{
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new int[]{1,2,3},
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new int[]{4,5,6},
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new int[]{7,8,9}
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};
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Console.WriteLine(string.Join(", ", Solution.FindDiagonalOrder(mat1)));
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}
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}
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45
202508/498 FindDiagonalOrder/Go/main.go
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202508/498 FindDiagonalOrder/Go/main.go
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package main
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import "fmt"
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func findDiagonalOrder(mat [][]int) []int {
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if len(mat) == 0 || len(mat[0]) == 0{
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return []int{}
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}
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m := len(mat)
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n := len(mat[0])
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// maps
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diagonals := make(map[int][]int)
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for i:=0; i< m;i++{
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for j:=0; j < n; j++{
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index := i+j
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diagonals[index] = append(diagonals[index], mat[i][j])
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}
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}
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result := []int{}
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for i:= 0; i< m+n-1; i++{
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if i% 2 == 0{
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reverse(diagonals[i])
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result = append(result, diagonals[i]...)
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}else{
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result = append(result, diagonals[i]...)
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}
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}
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return result
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}
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func reverse(slice []int){
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left, right :=0, len(slice)-1
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for left < right{
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slice[left], slice[right] = slice[right], slice[left]
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left++
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right--
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}
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}
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7
202508/498 FindDiagonalOrder/solution.md
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7
202508/498 FindDiagonalOrder/solution.md
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1. 觀察矩陣對角線模式
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1. (0,0) -> 1 -> i+j = 0
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2. (1, 0), (0, 1) -> 2 -> i+j = 1
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3. (2, 0), (1, 1), (0, 2) -> 3 -> i+j = 2
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2. how to deal with diagonal sorting?
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1. while (i+j) % 2 == 1
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2. while (i+j) % 2 == 0 reversed
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