refactor: refactor project structure
This commit is contained in:
24
legacy/808 soupServings/C#/C#.sln
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24
legacy/808 soupServings/C#/C#.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.2.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "soupServings", "soupServings.csproj", "{6D960F00-6A53-6E19-86A1-4BF3D1CD764F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6D960F00-6A53-6E19-86A1-4BF3D1CD764F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6D960F00-6A53-6E19-86A1-4BF3D1CD764F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6D960F00-6A53-6E19-86A1-4BF3D1CD764F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6D960F00-6A53-6E19-86A1-4BF3D1CD764F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {11CC27B7-C17E-4820-8A68-ADD32A2B37F8}
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EndGlobalSection
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EndGlobal
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56
legacy/808 soupServings/C#/Program.cs
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56
legacy/808 soupServings/C#/Program.cs
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using System;
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public class Solution
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{
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private Dictionary<(int, int), double> dp = new Dictionary<(int, int), double>();
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public double SoupServings(int n)
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{
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if (n > 5000)
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return 1.0;
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n = (n + 24) / 25;
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// use dynamic programming
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return Helper(n, n);
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}
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private double Helper(int a, int b)
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{
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if (a <= 0 && b <= 0)
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{
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return 0.5;
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}
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if (a <= 0)
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{
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return 1.0;
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}
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if (b <= 0)
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{
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return 0.0;
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}
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if (dp.ContainsKey((a, b)))
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{
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return dp[(a, b)];
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}
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double probability = 0.25 * (
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Helper(a - 4, b) +
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Helper(a - 3, b - 1) +
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Helper(a - 2, b - 2) +
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Helper(a - 1, b - 3)
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);
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dp[(a, b)] = probability;
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return probability;
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}
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}
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class Program
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{
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static void Main()
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{
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var Solution = new Solution();
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var ans = Solution.SoupServings(800);
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Console.WriteLine(ans);
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}
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}
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10
legacy/808 soupServings/C#/soupServings.csproj
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10
legacy/808 soupServings/C#/soupServings.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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52
legacy/808 soupServings/Go/main.go
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52
legacy/808 soupServings/Go/main.go
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package main
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import ("fmt")
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type Solution struct{
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dp map[[2]int]float64
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}
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func NewSolution() *Solution{
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return &Solution{dp: make(map[[2]int]float64)}
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}
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func (s *Solution) SoupServings(n int)float64{
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if n > 5000{
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return 1.0
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}
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n = (n+24) /25
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return s.helper(n, n)
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}
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func (s * Solution) helper(a, b int) float64 {
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if a <= 0 && b <= 0{
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return 0.5
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}
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if a <= 0{
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return 1.0
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}
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if b <= 0{
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return 0
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}
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if val, exist := s.dp[[2]int{a, b}]; exist{
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return val
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}
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probability := 0.25 * (
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s.helper(a-4, b) +
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s.helper(a-3, b-1) +
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s.helper(a-2, b-2) +
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s.helper(a-1, b-3))
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s.dp[[2]int {a, b}] = probability
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return probability
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}
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func main(){
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Solution := NewSolution()
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ans := Solution.SoupServings(100)
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fmt.Println(ans)
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}
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14
legacy/808 soupServings/description.md
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14
legacy/808 soupServings/description.md
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You have two soups, A and B, each starting with n mL. On every turn, one of the following four serving operations is chosen at random, each with probability 0.25 independent of all previous turns:
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pour 100 mL from type A and 0 mL from type B
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pour 75 mL from type A and 25 mL from type B
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pour 50 mL from type A and 50 mL from type B
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pour 25 mL from type A and 75 mL from type B
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Note:
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There is no operation that pours 0 mL from A and 100 mL from B.
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The amounts from A and B are poured simultaneously during the turn.
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If an operation asks you to pour more than you have left of a soup, pour all that remains of that soup.
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The process stops immediately after any turn in which one of the soups is used up.
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Return the probability that A is used up before B, plus half the probability that both soups are used up in the same turn. Answers within 10-5 of the actual answer will be accepted.
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